アーキタイプ:戦闘スタイル

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アーキタイプ:戦闘スタイル Combat Style Archetypes

これらのアーキタイプは戦闘のための肉体的な手段について焦点を当てている。

アルドーリ流決闘者 2レベル Aldori Duelist Dedication Feat 2


Source World Guide pg. 35 2.0
君はアルドーリの剣の盟約に誓いを立て、アルドーリの決闘技術を学んだ。アルドーリの決闘技術は、シリアン・アルドーリ男爵の教えから千年以上も受け継がれてきた、著名な剣術の教えである。いつか、君は真のソードロードとして知られるようになるために自分の剣の技術を見せたいと思っているだろう

弓使い 2レベル Archer Dedication Feat 2

Source Advanced Player’s Guide pg. 157
あらゆる種別の弓は強力な武器である。将軍と狩人は同じように、長距離から、しかも遮蔽物の裏から死を与えるということの強力さを認識している。弓に専念した者たち――謎多き外套をまとった異邦人から心なき狙撃手に至るまで――はしばしばし、尊敬と畏怖を持って見られる。すべての武器の達人と同じように、弓使いの技能は経験とたゆまぬ鍛錬によって鍛えられる。本物の弓使いは弓を持ち、その武器によってほとんど不可能だと思われたり、少なくとも魔法のようだと思われるような偉業を達成することが出来る。

暗殺者 2レベル Assassin Dedication Feat 2

Source Advanced Player’s Guide pg. 158
潜伏と隠密行動を通じてターゲットを殺害することは、暗殺者の専門分野である。暗殺者は命を終わらせることに熟達しており、多くの者が悪だが、中には道徳的規律に従い、邪悪な者、残酷な者のみを得者とし、第三者に監視されない攻撃性や権力に逆らって生きる者もいる。

牙城 2レベル Bastion Dedication Feat 2

Source Advanced Player’s Guide pg. 159
良い攻撃は最良の守りだという者もいるが、君はそのような誇張表現は自信過剰だと気付いている。君の経験では、最良の守りは良質な硬い盾が君と敵の間にあることである。君は自分と自分の周囲を守るためにどのように盾を使うのが最善であるかに集中して訓練をしてきた。

弾丸の舞手 専心特技2 Bullet Dancer Dedication Feat 2


Source Guns & Gears pg. 132
ほとんどの寺院の騎士団と伝統的な格闘の学び舎が銃火器を技術のない徴兵された素人達のための騒がしく、頼りない技術だと断じている一方で、君は多彩なフェイントと跳弾を利用した銃の技術を縦断の渦巻くバレエへと昇華させた。弾丸の舞手である君は、せっかちな決闘家や名を立てたがる剣闘士の目標になっているかもしれない。だが、君はその注目を歓迎し、タイモンからゴーカにいたるまで、トーナメントでその命を奪う舞を踊りながら名声を証明するのかもしれない。君は、自分の流麗な動作と爆発的な攻撃は、敵を狼狽させ、衝撃を与えながらも群衆の歓心を確実に奪うと知っている。

蝶のごとき刃 4レベル Butterfly Blade Dedication Feat 4


Source Pathfinder #166: Despair on Danger Island pg. 78
君はゴーカの最も古い密偵、脅迫、戦闘技術の伝統の1つの訓練を受けている。君は敵について知るための技術とそのバタフライ・ソードの技術で敵を切り裂く術を知っている。

ドラウの射手 2レベル Drow Shootist Dedication Feat 2


Source Pathfinder #165: Eyes of Empty Death pg. 77
ドラウの中には、新たな高みに至るためにハンド・クロスボウの技能を取る者がいる。君はこういった名高きドラウの射手の秘奥を学んでいる。恐れ知らずの威張り屋である君は、ハンド・クロスボウで驚くべき行いを達成することが出来る。

多刀流戦士 Dual-Weapon Warrior Dedication Feat 2

Source Advanced Player’s Guide pg. 170
You’re able to effortlessly fight with multiple weapons simultaneously, weaving your weapons together into a storm of quick attacks. To you, continual offense is the best form of defense, and you leave little room for your foes to avoid your whirlwind of weapons.

決闘者 Duelist Dedication Feat 2

Source Advanced Player’s Guide pg. 171
Across the world, students in martial academies practice with their blades to master one-on-one combat. The libraries of such schools hold deep troves of information detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such schools might train in formalized duels—and that’s certainly the more genteel route to take. However, others assert that there’s no better place to try out dueling techniques than in the life-and-death struggles common to an adventurer’s life.

爆破技術者 Demolitionist Dedication Feat 2

Uncommon
Source Guns & Gears pg. 133
As rippling explosions bring a castle’s walls tumbling down, you grin and wipe the stone dust of your handiwork from your face. Brute force might work for others, but applying science to place the right explosives in just the right spot is essential to your craft.

秘術の弓使い 6レベル Eldritch Archer Dedication Feat 6

Source Advanced Player’s Guide pg. 172
While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or bolts into eldritch ammunition, sending arrows zig-zagging nearly unerringly to their target, and manifesting arrows that can deliver spells or even instant death.

While having some spellcasting ability increases your potential flexibility and power as an eldritch archer, you might learn the secrets of these arts without being independently skilled in spellcasting, instead learning the magic of the bow for its own sake.

魔法戦士 2レベル Magic Warrior Dedication Feat 2

Uncommon
Source World Guide pg. 95 2.0
You mix magic and martial prowess, following in the tradition of the Ten Magic Warriors of Old-Mage Jatembe.

武道家 2レベル Martial Artist Dedication Feat 2

Source Advanced Player’s Guide pg. 182
You have trained in the martial arts, making your unarmed strikes lethal. You seek neither mysticism nor enlightenment, and you don’t view this training as some greater path to wisdom. Yours is the way of the fist striking flesh, the hand turning aside the blade, and the devastating kick taking your enemy down. Your training is focused and practical, and since you have turned every part of your body into a weapon, you never find yourself without one. While you might have learned your techniques in a dojo or school focused on training the body, you might just as easily have learned them in street brawls and bar fights, combining instincts with intense athleticism for a deadly combination.

近接格闘の匠 2レベル Mauler Dedication Feat 2

Source Advanced Player’s Guide pg. 183
You shove your way through legions of foes, knock enemies on all sides to the ground, and deal massive blows to anyone or anything that comes near.

戦場の観測者 Overwatch Dedication Feat 2

Uncommon
Source Guns & Gears pg. 50
With a stalwart mind and sharp eyes, you observe the battlefield as though you and your allies are pieces on a chessboard. By predicting dangers and hazards and offering your insights to your comrades, you win battles through keen observation and teamwork. Whenever there’s a threat or opening, you’re the first to point it out, and you’re ready to help your allies directly when necessary.

As a group’s overwatch, you might let the position go to your head. In such cases, you might think of yourself as the mastermind behind the chessboard and feel detached from your allies, thinking of them as little more than pawns on the field.

But more likely your role allows you to feel a deeper connection to your allies, and your coordination and heroics stand out most when you subsume your individual ego to serve the group’s needs. In that case, you might think of yourself as a part of a functional whole—if your party was a single living body, you serve as the eyes, but that doesn’t mean you’re the brain, the heart, or other vital organs. Everyone has a crucial role to play.

ピストル・フェノム Pistol Phenom Dedication Feat 2

Uncommon
Source Guns & Gears pg. 136
You treat combat as an art and your pistol as an extension of your performance. You might wield a single pistol, a pair of pistols, or a pistol paired with a melee weapon to pull off showy maneuvers. However you slice it, though, the use of pistols or other one-handed firearms is crucial to your technique and style.

To you, everything is a show, and you use your gun as a prop and instrument, not just to kill opponents but to trick, mislead, hinder, and even bully them into doing what you want them to do. While others tend to focus on delivering as much devastation downrange as possible, your style is all about control. By controlling a foe’s attention and actions, you can bolster your own attacks and mitigate the foe’s potential for mayhem. You control the tempo of the battle much as you would a staged performance, carefully ensuring your foe’s actions don’t fall outside of your intended script. You’re both the director and the star of this show, and your enemies dance to the tune you play with your pistol… sometimes quite literally!

多様なる武器の達人 10レベル Provocator Dedication Feat 10

Uncommon
Source Pathfinder #159: All or Nothing pg. 79
The provocator is a gladiator who mixes brilliant performance with mastery of weapons.

第六の柱 8レベル Sixth Pillar Dedication Feat 8

Uncommon
Source Pathfinder #167: Ready? Fight! pg. 77
The Sixth Pillar follows a tradition that blends martial arts with magic. Traditionally, this is a way to better focus and harness innate or bloodline magic, but it can be used by anyone who can cast spells.

スナイピング・デュオ Sniping Duo Dedication Feat 2

Source Guns & Gears pg. 138
Skilled shooters who don’t let their egos get in the way of their efficacy are likely to say that sniping is a two-person job. Taking down a target without giving away your position or giving the opponent a window for reprisal is difficult work that requires teamwork and coordination, as well as a tight-knit bond and shared perspective. Sniping duos live and die by the credo “two heads are better than one,” focusing their skills and strategies toward deadly efficiency. Whether your spotter and partner is a fellow ranged combatant or a melee enthusiast, you’ve learned how to use the openings they provide to devastating effect.

特級ダイナモ Sterling Dynamo Dedication Feat 2

Uncommon
Source Guns & Gears pg. 52
While many people across Golarion use prosthetic devices, you’ve acquired and outfitted yourself with a particularly advanced combat model of clockwork prosthesis: a piece of cutting edge technology called a sterling dynamo. You know how to maintain your dynamo and how to customize it to suit your needs and style, incorporating any promising new technologies you encounter into its design.

There’s a significant distinction, however, between someone who merely has a sterling dynamo prosthesis and someone like you who is a true sterling dynamo. With their recent invention, people in Absalom and Dongun Hold with access to the technology have begun to adopt sterling dynamos as their prostheses of choice, among the wide variety of amazing options already available in both markets. However, not everyone who chooses to use sterling dynamo technology is a member of the sterling dynamo archetype.

With the sterling dynamo archetype, you both use a sterling dynamo prosthesis and truly understand its advantages, limitations, and limitless potential. You don’t have to literally be your own mechanic, as there’s no requirement for a sterling dynamo to be particularly skilled at crafting, but even if you aren’t, you can still “feel” what’s right when it comes to adjusting and optimizing your dynamo. Whether you implement these improvements yourself or present your mechanic with ideas and insights that allow them to achieve something special on your behalf, your strength and ingenuity are what make you a sterling dynamo.

As you train to use your dynamo in all sorts of adventures, you may become capable of feats its original inventors never dreamed possible. In fact, as you progress in the archetype and explore the possibilities, you might find that these inventors want to interview you in order to apply your insights and help them create a new generation of the technology with even greater capabilities. The sterling dynamo’s adaptability grants it vast potential, so the sky’s the limit!

罠の匠 Trapsmith Dedication Feat 4

Uncommon
Source Guns & Gears pg. 54
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you’re always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.

You can select the dedication feat for the trapsmith archetype even if you haven’t yet gained three feats from the snarecrafter archetype.

不屈の射手 Unexpected Sharpshooter Dedication Feat 2

Uncommon
Source Guns & Gears pg. 142
Some people say you must be the luckiest soul in all of Golarion to still be alive and kicking after all the dangers you’ve seen. Others say that, given the circumstances and the number of foes who you’ve defeated seemingly by accident, that there’s no way you can really be as incompetent as you seem. These critics claim there has to be some kind of angle, some racket you’re running. Either way, you sure don’t look or act dangerous, except possibly to yourself.

Somehow, despite your apparent clumsiness, professed confusion, and known propensity to incite calamity, you find yourself standing after every battle. The same can’t often be said for your enemies. Funny how that works out, isn’t it?

軽業師 2レベル Acrobat Dedication Feat 2

Uncommon
Source Pathfinder #151: The Show Must Go On pg. 75
You can perform amazing acts in and out of combat when you have a spear, staff, or polearm.

即席武器の喧嘩屋 2レベル Weapon Improviser Dedication Feat 2

Source Advanced Player’s Guide pg. 199
As far as you’re concerned, the best weapon to wield is the one that your opponents never see coming. By knowing how to fight effectively with whatever’s at hand, you ensure that you’re never caught unarmed, and you often get the drop on opponents who mistakenly think they’ve caught you off guard.

Whether you’re smashing someone over the head with a bar stool, tossing a mug of ale in their face to blind them, or stabbing your foes with a broken bottle, you can find weapons anywhere and employ them creatively whenever a fight breaks out. Because you fight with disposable weapons, you don’t need to be as careful with your weapons as other warriors do, and you can break them when needed to win a fight without feeling any regrets later.

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