構造物

構造物 Structures

これらのアイテムは非常に大きな構造物を、(もっと扱いやすい大きさの通常の形態から大きくなるという形式が一般的だが)下記のサイドバーに説明している通りに作り出す。

構造物の特性 THE STRUCTURE TRAIT

構造物の特性を持つアイテムは、起動した際に魔法の建物やその他の構造物を作り出す。

An item with the structure trait creates a magical building
or other structure when activated. The item must be
activated on a plot of land free of other structures.
The structure adapts to the natural terrain, adopting
the structural requirements for being built there. The
structure adjusts around small features such as ponds or
spires of rock, but it can’t be created on water or other
nonsolid surfaces. If activated on snow, sand dunes, or
other soft surfaces with a solid surface underneath, the
structure’s foundation (if any) reaches the solid ground. If
an item with this trait is activated on a solid but unstable
surface, such as a swamp or an area plagued by tremors,
roll a DC 3 flat check each day; on a failure, the structure
begins to sink or collapse.
The structure doesn’t harm creatures within the area
when it appears, and it can’t be created within a crowd or
in a densely populated area. Any creature inadvertently
caught inside the structure when the item is activated
ends up unharmed inside the complete structure and
always has a clear path of escape. A creature inside the
structure when the activation ends isn’t harmed, and it
lands harmlessly on the ground if it was on an upper level
of the structure.

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